In the first part of the introduction to western art, we talk about the move to farming from hunting/gathering. To have students really understand how difficult it was to move to farming, I use a case study/role-playing scenario that I have adapted from Paula Lazrus’ Reacting to the Past game, Hunter Gatherers in Transition. Because this is a content-heavy introductory course, it is difficult to use an entire Reacting game. [I have written about Reacting to the Past games in the past and more on the Reacting to the Past as a pedagogy can be read here.]
For this case-study, students are placed in groups and each group is given their specific scenario that describes their current circumstances and situation. The scenario is different for each group, though they are divided into three types: those who are still hunter-gatherers, those who are in transition to farming, and those who have adopted farming practices wholly.
After they read their scenarios, they choose cards from a deck that have “events” listed on them. In this deck of cards are events such as floods, that destroy all the seed inventory, or illnesses that wipe out a large portion of the population. Or other events happen like lessening access to animals for those that are still hunting. The choosing of the cards is random and they read the card event to the entire class. They then have time to figure out what they will do to respond, if they are even able to respond. To help them figure out their response, each group is also given at the start of this class a set of “tools,” printed on cards. They can use those tools (which can range from animals to stone tools or other objects) to solve their current predicament. They have about 10 minutes to come up with a solution, and then choose another event card and repeat the process.
One goal of this entire exercise is to have students understand the difficulties in the transition from hunting and gathering to farming. In the past I had always taught rather casually that this transition went smoothly and have even – wrongly – suggested in past classes that it was somehow inevitable. Reading and using Lazrus’ game has taught me differently. And students who participate in this role-play/case-study have a chance to really experience the difficulties of the transition as they make their way through the deck of cards.
The context of the movement of people versus the stationary establishment of farming communities becomes clearer through this exercise than a lecture from me about the differences.
How might you adapt such a case-study/role-play model to a class in your discipline?